Wesnoth logo
Wesnoth Units database

Dust Devil PYR

(image)

A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled.

Special Notes: Units with trait Elemental cannot be drained, poisoned or plagued. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The swarming attacks of this unit become less deadly whenever its members are wounded. The unit will heal itself 6 HP per turn on sand or dirt terrain. Dust Devil has a really unusual After Maximum Level Advancement. The required experience amount for it is low (25 with the 70% modifier). When it levels up, it can become stronger (+1 melee damage, +1 hitpoint), taller (+1 ranged attack) or fully-healed (+2 hitpoints and receives full healing what otherwise would not). Stronger Dust Devil can be chosen four times, and Taller Dust Devil only twice.

Information

Advances from:
Advances to:
Cost: 27
HP: 36
Movement: 8
XP: 36
Level: 1
Alignment: neutral
IDDust Devil pyr
Abilities: dust recuperation

Attacks (damage - count)

(image)twister
melee
5 - 2
arcane
magical
(image)sand storm
ranged
3 - 7
impact
swarm

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact50% (icon) fire-20%
(icon) cold-50% (icon) arcane-40%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef150%
(icon) Deep Water9950%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove250%
(icon) Sand160%
(icon) Shallow Water350%
(icon) Swamp350%
(icon) Unwalkable250%
(icon) Village150%