Dust Devil PYR
A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled.
Special Notes: Units with trait Elemental cannot be drained, poisoned or plagued. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The swarming attacks of this unit become less deadly whenever its members are wounded. The unit will heal itself 6 HP per turn on sand or dirt terrain. Dust Devil has a really unusual After Maximum Level Advancement. The required experience amount for it is low (25 with the 70% modifier). When it levels up, it can become stronger (+1 melee damage, +1 hitpoint), taller (+1 ranged attack) or fully-healed (+2 hitpoints and receives full healing what otherwise would not). Stronger Dust Devil can be chosen four times, and Taller Dust Devil only twice.
Information
Advances from: | |
Advances to: | |
Cost: | 27 |
HP: | 36 |
Movement: | 8 |
XP: | 36 |
Level: | 1 |
Alignment: | neutral |
ID | Dust Devil pyr |
Abilities: | dust recuperation |
Attacks (damage - count)
twister melee | 5 - 2 arcane | magical | |
sand storm ranged | 3 - 7 impact | swarm |
Resistances
blade | 30% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | -20% | |||
cold | -50% | arcane | -40% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 50% | |
Coastal Reef | 1 | 50% | |
Deep Water | 99 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 60% | |
Shallow Water | 3 | 50% | |
Swamp | 3 | 50% | |
Unwalkable | 2 | 50% | |
Village | 1 | 50% |